Click here for Part II: Classical
Click here for Part III: Four Pawns Attack
Click here for Part IV: SämischVariation
1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Be2 O-O 6.Bg5
The Averbakh presents a small exception to the notion that it's White's fifth move that determines the line of th KI being played. White usually plays 5.Be2, and that raises the Averbakh alert. After 5...O-O, White, however, can transpose back to the Classical with 6.Nf3 or follow through with the Averbakh by 6.Bg5. (Diagram below.)
After 6.Bg5, Black is constrained from pushing 6...e5 because of the resulting pin on the Knight. 7.dxe5 dxe5 8.Qxd8 Rxd8 9.Nd5 Nbd7 10.Rd1. Black's usual move here is 6...c5, but 6...Na6, 6...h6, and 6...e6 are played with some frequency. 6...Na6 deserves a separate post. 7.d5 (7.dxc5 Qa5 (7...dxc5 8.Qxd8 Rxd8 9.e5 Nfd7 10.e6 Nf6 11.exf7+ Kxf7) 8.Bd2 Qxc5 9.Nf3 Bg4) 7...h6 8.Bf4 (Diagram left.) Now the most popular move is to go straight for the center-buster 8...e6, but 8...a6 deserves attention, too. Now the position gets complex fast, and Black does need to sort out these complexities at home. 9.dxe6 Bxe6 10.Bxd6 (Diagram below right.)
